Levey Li
Game Developer
Senior Game Engineer with 7+ years of hand-on experience in game development, specialized in both engine technologies and gameplay systems. Proven track record across the full development lifecycle from prototyping to closed beta and live operations, with deep expertise in C++ across high-performance, large-scale game systems. Strong generalist.
Contributed to multiple AAA projects built on both commercial and proprietary AAA engines. Led cross-functional teams, end-to-end delivering large gameplay systems including architecture, planning, task breakdown, implementation, and optimization. Able to quickly navigate and contribute within large, complex codebases across both engine and gameplay layers. Also have led and mentored junior engineers to support team scalability and knowledge sharing.
Served as the primary engineer for building and shipping a live service game engine at a startup, serving as the backbone of a user-generated content platform that scaled to over 10 million users worldwide. Responsible for simulation engine across platforms, spanning gameplay logic, AI, full-stack networking, meta-game systems, tooling, and scalable online services.
An active and fast learner, currently pursuing a part-time MSCS with a focus on AI. Peer reviewed and accepted publications in applied game-AI and ML research.