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Diamond Graphics Engine

Description

Feb 2018 - Apr 2018

This is a ongoing project made with C++ 11 and OpenGL 4.

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It is a custom engine from the scratch made by myself.

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The screenshot shows exponential shadow mapping(ESM) with SSAO on. Additionally, different shading models are applied to different objects. 

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The following are some of its features. Source is available at my GitHub, which you can teleport by click the GitHub button at the top-right corner.

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- CRTP designed based Entity-Component reflection system.

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- Multi-threading-ready component pool system.

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- Scene Graph design based rendering pipeline.

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- Real-time multi-threaded content loader.

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- K-ary tree based Transformation system.

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- Support for multiple render targets and multiple passes.

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- Support for compute shader.

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- Unity-like material and resource system.

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- Run-time editor using AntTweakBar library,

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Zhengyang Li

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