Diamond Graphics Engine


Description
Feb 2018 - Apr 2018
This is a ongoing project made with C++ 11 and OpenGL 4.
It is a custom engine from the scratch made by myself.
The screenshot shows exponential shadow mapping(ESM) with SSAO on. Additionally, different shading models are applied to different objects.
The following are some of its features. Source is available at my GitHub, which you can teleport by click the GitHub button at the top-right corner.
- CRTP designed based Entity-Component reflection system.
- Multi-threading-ready component pool system.
- Scene Graph design based rendering pipeline.
- Real-time multi-threaded content loader.
- K-ary tree based Transformation system.
- Support for multiple render targets and multiple passes.
- Support for compute shader.
- Unity-like material and resource system.
- Run-time editor using AntTweakBar library,