Deep Unreal Engine
Deep Unreal Engine (DUE) is a next-generation real-time game engine designed for advanced interactive simulations and games with AAA graphical quality. At its core, DUE fuses physically based rendering (PBR) with artificial intelligence (AI) to deliver hyper-realistic visuals at real-time frame rates. The engine features an AI-guided rendering scheduler that predicts camera focus and dynamically allocates GPU resources, enabling cinematic-quality rendering without performance sacrifice.
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DUE introduces a hybrid architecture supporting both Forward+ rendering and real-time ray tracing, enhanced by AI-based denoisers and compute-shader-driven post-processing. It leverages a CRTP-based multi-threaded engine core, K-ary scene graph traversal, and GPU-driven material binding for massive scene scalability. Shadowing techniques include cascaded shadow maps, PCSS, and contact shadows; ambient occlusion is achieved via both SSAO and RTAO.
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Used in simulation, product visualization, and next-gen games, DUE empowers developers to create deeply immersive environments with physical accuracy, dynamic lighting, and AI-responsive materials. Its unique blend of design flexibility and technical depth redefines what real-time rendering can achieve.

Side view of an antique radio with HDR image lighting. Wine in cup is generated using BiFrost.

Side view of an antique radio with HDR image lighting. Wine in cup is generated using BiFrost.

Game ready shack with bump mapping.

Side view of an antique radio with HDR image lighting. Wine in cup is generated using BiFrost.
Antique Clock with GlassMaterial Rendeing with Transparancy and PBS

Antique Clock Side View

​Back of Antique Clock and AI generated gear materials

Tank Models Render View
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Tank Models Render View
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Tank Models Render View
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Tank Models Render View
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Tank Models Render View
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Shack Environmental View

Shack
