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Deep Unreal Engine

Deep Unreal Engine (DUE) is a next-generation real-time game engine designed for advanced interactive simulations and games with AAA graphical quality. At its core, DUE fuses physically based rendering (PBR) with artificial intelligence (AI) to deliver hyper-realistic visuals at real-time frame rates. The engine features an AI-guided rendering scheduler that predicts camera focus and dynamically allocates GPU resources, enabling cinematic-quality rendering without performance sacrifice.

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DUE introduces a hybrid architecture supporting both Forward+ rendering and real-time ray tracing, enhanced by AI-based denoisers and compute-shader-driven post-processing. It leverages a CRTP-based multi-threaded engine core, K-ary scene graph traversal, and GPU-driven material binding for massive scene scalability. Shadowing techniques include cascaded shadow maps, PCSS, and contact shadows; ambient occlusion is achieved via both SSAO and RTAO.

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Used in simulation, product visualization, and next-gen games, DUE empowers developers to create deeply immersive environments with physical accuracy, dynamic lighting, and AI-responsive materials. Its unique blend of design flexibility and technical depth redefines what real-time rendering can achieve.

Antique Clock with GlassMaterial Rendeing with Transparancy and PBS

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Antique Clock Side View

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​Back of Antique Clock and AI generated gear materials

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Tank Models Render View

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Tank Models Render View

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Tank Models Render View

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Tank Models Render View

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Tank Models Render View

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Shack Environmental View

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Shack

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Zhengyang Li

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