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Game AI: A* Search
Description
May 2017 - July 2017
This is a game AI project demonstrates A* path-finding algorithm with different heuristic and optimization algorithms, including rubber-banding, smoothing using Catmull–Rom spline, straight line test etc.
This project was created using an existing DirectX 9 framework.
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I did A* search with all the heuristic and optimization algorithms.
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